[ Making Music ] Ecouter de la musique c'est bien, en faire c'est mieux

Je poursuis cette discussion ici, je cite David Wise dans cette interview :

David Wise: […]
Trying to squeeze as much sonic content from the 64k memory limitation of the SNES, I was very much inspired by the Korg Wavestation. It didn’t have resonant filters, but used short wave samples, many of them single cycle waveforms, and Korg used a technique they called « Wave Sequencing » to put them back together in a harmonically pleasing order. I thought I’d like to emulate this technique on the SNES, and you can hear my first attempt at replicating wave sequences on « Aquatic Ambience » in Donkey Kong Country , which was also my first piece of music for Rare as a full time employee.

I tried to take the technique even further for Donkey Kong Country 2 , using a Roland Juno-2 Synthesiser and sampling waveforms multiple times with different filter cut-off and resonance settings. We didn’t have the memory to use midi, so again I typed in HEX sub-routines to put the waveforms back in the desired order, with the desired envelopes, pitch, lfo, and delayed offset information. Also, I discovered that, when cutting off the end of single cycle waveforms, in order to save memory, desirable artefacts were introduced such as subtle distortion and harmonics.

Donc c’est bien lui qui faisait tout, quel taf de malade, j’aimerais vraiment voir la tronche du morceau original dans le tracker.

Aussi :

I borrowed the idea from the Korg Wavestation. There is no original sketch - it was all worked out and programmed directly onto the SNES chip. it never existed in any other form - just a load of hex commands and numbers.

— David Wise (@David_Wise) December 12, 2017

Et aussi pour complément

Et aussi

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